They say reanimator is dead, technically they're not wrong. Tried it for myself and posted significant results, 4-1 | 4-1 | 5-0 on leagues sequentially.
WHY REVISIT THIS DECK:
- Disruption Package with the amount of elemental and counter spell variants out there, that seemingly wants to go midrange with the world. The gameplay leaves an open field to exploit and that is the effectivity of disruption.
WHAT THE DECK INTENDS TO DO:
- Reanimate as the title suggest. Plan A is to reanimate our Archon of Cruelty into existence preferably by turn 3 while protecting it with our blink spells.
WHAT IT CAN ALSO DO:
- Disrupt There are auto win modes for the deck in the combination of Grief + Ephemerate while this sets us back 3 cards, we also get our opponent to do so. The difference is we get to choose on both accounts.
- Control the board Having access to Solitude and Prismatic Ending -2 of the top removals in the format, you can shift gears to a crowd control play if it is required.
HOW TO MULLIGAN:
Game 1
- Drop Risky Hands The deck has an uncanny ability to seemingly get to "almost-god-hand" most of the time in the opening 7. Its either: if only I had 1 more land or if only I had a way to discard this Archon... DO NOT KEEP THESE HANDS.
- Save till Grief if at all possible, do not grief early paired with a persist. this clock is slow and you last 3 cards for their 2. Instead save that grief until we have the reanimation sequence lined up.
- 2 lands + Grief + Ephemerate this assures that your deck functions - if you see these 4 cards in your opening 7 - keep and blast away!
WHAT THE MAIN DECK USED TO LOOK LIKE:
WHAT THE SIDEBOARD USED TO LOOK LIKE:
Click HERE for the sideboard plan